
Bittersweet Ending: The Calamity is ultimately unavoidable selecting the Restoration ending begins (continues?) a "Groundhog Day" Loop, while selecting Evacuation ends any chance to Set Right What Once Went Wrong. The guan-dao-style weapon used by many Ura soldiers also counts. Battle Discretion Shot: During a barge trip in Urzendra Gate, the scene suddenly cuts to the end of the trip, where the deck is covered in feathers. Battle in the Center of the Mind: In Jawson's Bog, the Kid gets dosed with some kind of plant toxin that causes him to take a nasty trip through his own head, where the maps are twisted versions of old areas and the rehashes of Rucks' narration grow increasingly hostile and fragmented. Barely Missed Cushion: When you enter the Sundown Path, the camera focuses on a bale of hay before the Kid lands. And since many enemies are melee-focused. However, when you go to actually use them together you'll probably just end up getting yourself killed - both weapons have charge time, self-damaging explosions, and lock you in a standing position until they fire. Equipping the Mortar and the Cannon will have Rucks comment on the serious overkill you're packing. It becomes more practical when upgraded to fire Homing Projectiles. The Calamity Cannon hits hard, but you can't move while firing it, timing the shots is tricky, and you're likely to blow yourself up with the slightest error. Having Garmuth active gives enemies this ability at random, though the reflection isn't guided back at you, making it rare to suffer damage from it. Finally, trying to use it on homing bullets makes the bullets spin around extremely fast and hit you in the back for massive damage (instant death with the reflection tonic). Fire and laser turrets can only be blocked, not sent back (and only the former gives you health for blocking). Slime and gas balls get sent back, but cause no damage. It doesn't work for every attack, though.
#Beasts of bastion upgrade
Certain tonics upgrade this ability to cause double damage and heal you for doing it. A properly-timed block with the shield will send projectiles back at the attacker, or simply hurt the attacker in the case of melee attacks.Attack Its Weak Point: Stinkeyes can only be (significantly) hurt when their eyes are open, and Lunkheads can only be harmed from behind without armor-piercing weapons.This can happen with the homing and rebound projectiles from security turrets. Attack Backfire: The shield's attack reflector is highly damaging to enemies, but if you get hit with the reflected attack, you'll take as much damage as they would, which can even kill you in one hit with the reflection tonic.
He goes so far as to say that he's not sure he can "stick around" because of his guilt, which has pretty clear implications. He wants to fix the Bastion because he hopes that will undo the damage caused.
The Atoner: Rucks expresses guilt about his role in the Calamity. Art-Style Dissonance: For a game primarily about the psychological effects of The End of the World as We Know It on the survivors, the game's visual design is a lot cuter than you'd expect. Armor-Piercing Attack: Several of the Kid's weapons can be upgraded to ignore armor. Given the Magitek nature of the Calamity, and the fact that the ending reveals that the Bastion's " Restoration" function is unable to prevent it, it may even extend all the way to metaphysical annihilation, as well. We're not shown exactly how far the destruction extends, though it certainly hasn't covered the entire planet, and most of the Wilds are slowly recovering. The city of Caelondia and surrounding areas are left as nothing but disconnected bits of land floating over an infinite void. Apocalypse How: The Calamity causes regional physical annihilation, at minimum. Zulf in particular is very sympathetic - he learned first-hand that the Calamity was caused by the Caels trying to wipe the Ura out. Anti-Villain: All of the game's enemies - from the Windbags, to the various types of wild creatures, to the Ura - are portrayed sympathetically. If you die with idols invoked, the game also gives you the option to turn them off for the next run without having to return to the Bastion to do so. If it did, that level would be downright unbeatable.
Anti-Frustration Features: The final level of the Stranger's Dream, if played with idols on, will not apply their effects to the Ura boss.Animal Motifs: The image of Pyth, the Wakeful Bull, god of Order and Commotion, decorates the city walls, the Kid's Bullhead Shield and many places.
Rucks: Nothing good ever came out of the past, except history.